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 A New Game,

                    A New World Awaits 

From the imagination of legendary game designer Richard Garfield comes a game unlike anything the world has ever seen; a game where every deck is as unique as the person who wields it and no two battles will ever be the same.

Embrace the role of the Archon, racing to forge keys that unlock the hidden vaults of the Crucible, an artificial world built from pieces of countless planets.  Lead your followers to victory; by battling with an incredible array of creatures, artifacts, and abilities in every one-of-a-kind deck; to unlock the power held within the Crucible’s hidden Vaults!

KeyForge will land at shelves on Earth in the fourth quarter of 2018.

Visit Fantasy Flight for more information:

​       https://www.fantasyflightgames.com/en/products/keyforge/

Starter Set
The starter set has all the implements needed to begin your journey on the Crucible as you race to gather Æmber and unlock the Crucible’s hidden Vaults.  Two fixed training decks are standard to every starter set:  Miss “Onyx” Censorius and Radiant Argus the Supreme.  Then there are two unique Archon Decks and the secrets within these decks are unknown to all until you break their seals!  A collection of keys, tokens, chain trackers, and status cards are included.

Archon Decks
KeyForge features over billions and billions of possible Archon Decks!  You're the only person in existence with this exact deck and its distinct combination of cards.  Every single Archon Deck is truly unique and one-of-a kind, with its own Archon, distinct name, and its own mixture of cards in the deck.  The deck cannot be altered and is ready to play right out of the box.  Not only does this remove the need for deck building or boosters, it also creates a new form of game play with innovative mechanics that challenges you to use every card in your deck to find the strongest and most cunning combinations.  It is not the cards themselves that are powerful, but rather the interactions between them; interactions that can only be found in your deck!

The Archons Clash

KeyForge: Call of the Archons is played over a series of turns where you, as the Archon leading your company, use the creatures, technology, artifacts, and skills of a chosen House to reap precious Æmber, hold off your enemy’s forces, and forge enough keys to unlock the Crucible’s Vaults.

Begin your turn by declaring one of the three Houses within your deck, and for the remainder of the turn you may only play and use cards from that House.  Next, you must strive to gain the advantage with a series of tactical decisions, leveraging both the cards in your hand and those in play to race ahead of your opponent.  If you wish to weaken your rival’s forces, you may send out your allies to fight enemies on the opposing side, matching strength against strength.  Otherwise, you may choose to use your followers to reap, adding more Æmber to your pool.

No card in KeyForge has a cost; choosing a House at the start of a turn allows you to play and use any number of cards from that House for free!

Balance is key.  If you succeed in finding a harmony within your team and have six Æmber at the start of your turn, you'll forge a key and move one step closer to victory. The first to forge three keys wins!

Are you ready to experience a game unlike anything you've seen before?

Announcing the World's first unique deck game...

KeyForge:  Call Of The Archons!

Each Archon Deck contains creatures from three of the Crucible’s seven great Houses, each with a unique culture, history, and skill set that makes them exceptional.   The brawlers of Brobnar are a boisterous people who love a good fight.  Mars fights with "traditional" ray guns and flying saucers.  The angelic crusaders of Sanctum float on golden wings, protecting the weak and destroying the blasphemous.  Scholars of Logos seek true understanding, often through deranged experiments.  The demons of Dis are unmatched in ruthlessness as they steal their vanquished opponents’ souls.  Shadows is filled with rogues and thieves, repurposing what they steal from other Houses to survive. The creatures of Untamed reject civilization, living true to their nature in the wilds of the Crucible.  By uniting the members of these Houses in countless ways, there are infinite paths to victory!